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Photograph of 安德鲁·菲尔普斯

安德鲁·菲尔普斯 教授 通信学校

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SOC - 游戏实验室
唐迈尔斯建筑 - 113
在太子港额外的位置
教授 of Computer Science, College of Arts & Sciences
在校园里最喜欢的地方
AU游戏实验室(当然!)
生物
Phelps is a Professor in the Film & Media Arts division of the 通信学校 at 现金赌钱游戏, and the Director of the AU Game Lab, a multidisciplinary effort that engages faculty, staff, and students from across Communication as well as the AU College of Arts & Sciences and other parts of the university. AU offers several degrees and certificates relatived to games and media, including an MA in Game Design and an MFA in Games and Interactivity, and Phelps advises students in these programs as well as other areas of media arts. 菲尔普斯还处于工程在坎特伯雷大学学院内的人机界面技术实验室NZ(hitlabnz)教授。他在那里工作的重点是虚拟和增强现实,游戏和教育,艺术和几个品种的互动媒体体验。除了他个人的研究和创作实践,学生的监督,教学活动,他重金聘请在大学内部建立一个新的努力,与其他教师和工作人员在音乐实验田网络应用的身临其境的游戏倡议(aigi),协作,UC和christchurchnz,城市的推广和经济发展机构。 Proir to July of 2019, Phelps served as a Professor of Art & Design in the College of Art & Design at the Rochester Institute of Technology (RIT), and before that as a 教授 in the B. Thomas 走lisano College of Computing & Information Sciences at RIT, for nearly 20 years. He is the founder of the RIT School of Interactive Games & Media, the founder of the RIT Center for Media, Arts, Games, Interaction & Creativity (MAGIC) and the founder of MAGIC Spell Studios at RIT, the last of which is a $25M public-private partnership between RIT and the State of New York to help expand the games, film, and media industries in New York. He led the design and establishment of the RIT Masters of Science in Game Design & Development, as well as the Bachelors of the same name, both of which have been ranked in the top 10 in the nation since their creation by the Princeton Review. His alumni can be found at major studios worldwide including Microsoft/343, Activision|Blizzard, Bungie, Sony, Zynga, and more, as well as numerous other engineering, art, design, and interactive media companies. His students have also gone on to successful careers in graduate and doctoral programs, government agencies at the local, state, national and international level, non-profits, and several philanthropic foundations. His work in game design, game development, game art and game education is recognized internationally, has regularly been presented at numerous academic conferences and journals, has been supported by grants from multiple federal agencies, numerous state and local agencies, and research labs at private corporations. These include the 图书馆 of Congress, the National Science Foundation, the US Department of Education, Microsoft 研究, and more. His work has also been extensively covered in the popular press and trade literature, including USA Today, CNN, the New Y要么k Times, Polygon, Gamasutra, Inside HigherEd, the Chronicle, Campus Technology, etc. 除了他在美国和坎特伯雷研究,管理和教育的作用,他目前担任高等教育视频游戏联盟(hevga),在2014年与他人共同创立了与同事的总裁,现在它也代表了310高校大学与游戏课程世界各地。作为这项工作的一部分,他经常出席在行业内众多的会议和发展职能,以及政策简报和更新,国会和各政府机构。
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